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Powered by GitBook
On this page
  • Extracting Magic
  • Types of Magic Dust
  • Obtaining Magic Dust
  • Custom Enchantments
  • Enchantment Prices
  • Common List
  • Uncommon List
  • Rare List
  • Legendary List
  • Mythic List
  1. Core Features

The Enchanter

The Enchanters house is located on the lower-left side of Spawn Island. Inside you'll find the Enchanter, ready to sell you Custom Enchanted Books and two enchantment tables for you to use!

PreviousThe ShopkeeperNextWarehouse

Last updated 8 hours ago

In-Game Commands: /warp enchanter

The Enchanter has two services, Purchase Custom Enchantments and Extract Magic, we'll start with explaining Extract Magic as it's quite simple and leads into the ability to purchase custom enchantments!


Extracting Magic

To obtain Custom Enchantments, you are required to trade in XP and Magic. To gain Magic, you'll need to offer Magic Dust to the Enchanter for extraction. The Enchanter will attempt to extract any Magic from the produced Magic Dust and dispense it to the player!

Types of Magic Dust

There are three types of magic dust that can be obtained from the above methods:

  • Impure - has a 20% chance of Magic being extracted

  • Normal - has a 50% chance of Magic being extracted

  • Pure - has a 100% chance of Magic being extracted

All three types have a chance of being obtained from the methods below...

Obtaining Magic Dust

These are the main ways of obtaining Magic Dust (all of which are exclusive to the Resource worlds):

  • Mining Budding Amethyst

  • Killing Piglin Brutes

  • Mining Ancient Debris

  • Breaking Dragon Heads (naturally spawning only)


There are 42 custom enchantments on offer at the Enchanter and are broken up into Common, Uncommon, Rare, Legendary and Mythic types.

To obtain each type, talk to the Enchanter and navigate to Purchase Custom Enchantments, from this page you can trade for the 5 types.

Enchantment Prices

These are the following prices for each of the Custom Enchantment Types found at t the Enchanter:

  • Common - 4,000 XP and 8x Magic

  • Uncommon - 10,000 XP and 16x Magic

  • Rare - 20,000 XP and 32x Magic

  • Legendary - 40,000 XP and 64x Magic

  • Mythic - 80,000 XP and 128x Magic

Common List

Uncommon List

Rare List

Legendary List

Mythic List

Enchantments

Name
Description
Applies to
Conflicts with
Levels

Aquaman

Grants permanent Water Breathing effect

Helmet

-

1

*Blast Mining

Chance to create an explosion that mines all blocks in it's area

Pickaxes

Tunnel, Vein Miner

null

*Blindness

Chance to apply Blindness effect on hit

Swords, Axes

-

null

Bunny Hop

Grants permanent Jump Boost effect

Boots

-

2

*Cold Steel

Applies Mining Fatigue effect to the attacker

Chestplate

-

null

*Darkness Cloak

Applies Darkness effect to the attacker

Chestplate

-

null

Decapitator

Chance to obtain a player/mob head

Weapon

-

4

*Double Catch

Increases amount of caught item by 2x

Fishing Rod

-

null

Double Strike

Chance to inflict double damage

Weapon

-

4

Electrified Arrows

Chance to launch an arrow with Lightning effect on hit

Bow/Crossbow

-

3

Elemental Protection

Reduces Poison, Magic, Wither, Lightning and Freeze damage

Armour

-

5

*Exhaust

Chance to apply Hunger effect on hit

Swords, Axes

-

null

Exp Hunter

Increases XP dropped by mobs

Weapon

-

5

Flame Walker

Ability to walk on lava and ignore magma block damage

Boots

Frost Walker

3

*Fire Shield

Like Thorns, but ignites the attacker

Chestplate

-

null

*Ghast

Chance to launch a Fireball instead of an arrow

Bows, Crossbow

-

null

*Ice Shield

Freezes and slows down the attacker

Chestplate

-

null

Hardened

Chance to get Resistance effect when damage

Chestplate

-

3

Haste

Grants permanent Haste effect

Tool

-

2

Hover

Chance to launch an arrow with Levitation effect on hit

Bow/Crossbow

-

3

Infernus

Chance to launch a flaming trident

Trident

-

3

Lucky Miner

Chance to gain more XP form ores

Pickaxe

-

5

Night Vision

Grants Night Vision effect

Helmet

-

1

*Paralyze

Chance to apply Mining Fatigue effect on hit

Swords, Axes

-

null

*Rage

Chance to receive Strength effect on hit

Swords, Axes

-

null

Regrowth

Restores hearts every few seconds

Chestplate

-

5

Restore

Chance to save item from breaking, fixing the item an amount when the enchantment activates

All

-

5

Saturation

Restores food points every few seconds

Helmet

-

3

Scavenger

Chance to obtain additional loot from mobs

Weapon

-

4

Sniper

Increases projectile speed

Bow

-

5

Sonic

Grants permanent Speed effect

Boots

-

2

Stopping Force

Chance to resist knockback in combat

Leggings

-

3

Surprise

Chance to apply a random effect on hit

Swords, Axes

-

3

Survivalist

Automatically cooks fish if what is caught is raw

Fishing Rod

-

1

*Swiper

Chance to steal player's XP on hit

Swords, Axes

-

null

Telekinesis

Moves all blocks directly to inventory

Tools

-

1

Thunder

Chance to summon a Lighting strike on hit

Swords, Axes

-

3

Tunnel

Mines multipel blocks at once in a 1x2, 2x2 or 3x3 (Depending on level)

Pickaxe, Shovel

-

3

Vampiric Arrows

Chance to heal slightly on arrow hit

Bow

-

3

Vampire

Chance to heal slightly when inflicting damage

Weapon

-

4

*Vein Miner

Chance to mine the whole ore vein at once

Pickaxes

Tunnel, Blast Mining

null

*Venom

Chance to apply Poison effect on hit

Swords, Axes

-

null

Custom Enchantments

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